You are cordially invited to submit interesting, well-written articles for the "Chaos and Graphics Section" of the international scientific journal Computers and Graphics (Elsevier). I edit this section, which appears in each issue of the journal. Topics include the mathematical, scientific, and artistic application of fractals, chaos, and related. Your papers can be quite short if desired, for example, often a page or two is sufficient to convey an idea and a pretty graphic. (The journal is peer-reviewed, which means that several reviewers will judge whether the paper is suitably written, attractive, relevant, or novel. The English must be excellent.) I publish color, where appropriate. |

The goal of my section is to provide visual demonstrations of complicated and beautiful structures which can arise in systems based on simple rules. The section presents papers on the seemingly paradoxical combinations of randomness and structure in systems of mathematical, physical, biological, electrical, chemical, and artistic interest. Topics include: iteration, cellular automata, bifurcation maps, fractals, dynamical systems, patterns of nature created from simple rules, and aesthetic graphics drawn from the universe of mathematics and art.

The web page for this journal is here.

Your paper should not simply consist of telling people that you used a program like Fracint or Ultra Fractal, selected a standard option, and got a result, without giving details. For example, if art is your goal, you could potentially publish a beautiful Ultra Fractal fractal by explaining how you got your results giving mathematical formulas and computational hints for people unfamiliar with the program, so they would have a chance of experimenting with your basic ideas. Your level of "beauty" and "novelty" should be high for a paper with art as its only goal. Your writing style should be clear and for an audience mostly of technical readers.

2. Abstract - a few sentence description summarizing your work and (if possible) how it differs from other work in the field.

3. Text - a few-sentence introduction to what you are doing and an introduction to the general field. Article introductory paragraphs should mention the purpose of the article. How does your work differ from others? (Perhaps you have some new equations, new ways of coloring, new ways of testing and displaying complicated behavior, or new focus on a particularly interesting and pretty parameter set)... Make sure you include the equations used to generate the figures in the text of your article. If your graphics give interesting insights, let the reader know.

Note: we are beginning to be saturated with the same "old" Mandelbrot and Julia set pictures. If you wish to contribute on this topic, make sure there is some novelty in your pictures and approach.

Describe and refer to each of your figures. Give parameters. Can readers reproduce your results given the information you provide?

4. Pseudocode (a short computational recipe to encourage reader involvement). This is optional, but always a nice addition to any paper.

5. References - add a few references in the field. Refer to these references in your text. Use square brackets around reference numbers in the text. List references at the end of the paper in numerical order.

Reference format:

Journals

1. Smith, L. B., A survey of graphics. Computing Surveys, 1970, 2, 261-301.Books

(Journal titles should be given out in full, not abbreviated.)

2. Newman, W. and Sproull, R., Principles of Graphics, McGraw-Hill, New York, 1973.6. Figure Legends - on a separate page write a short "legend" or title for each figure.

(Italicize or underline book titles and journal names.)

Place you figures on separate pages at the end of your article. Do not embed figures into the text of the article.

Note: your paper will be reviewed (refereed) by others in the field, before it goes to publication. We can publish color figures.

Send me three copies of your article. The paper should be double-spaced. Use one side of the page. Eventually you will be asked to provide your paper on a diskette, but don't worry about that until the paper is accepted. Do not send a diskette now.

Please suggest 2 reviewers (names, address, and e-mail) who you think would be willing and able to rapidly review your paper.

Send papers here:

Dr. Clifford A. Pickover

IBM Watson Research Center

Route 134

Yorktown Heights, New York 10598 USA

www.pickover.com

Return to Cliff Pickover's home page which includes computer art, educational puzzles, higher dimensions, fractals, virtual caverns, JAVA/VRML, alien creatures, black hole artwork, and animations. Click here for a complete list of over 20 Cliff Pickover books.